CREATE & FLY
Pick a mission, build the right airplane for it, and fly. Every part choice is a trade-off, every flight ends with an engineering report, design it, fly it, crash it, fix it. That's aerospace engineering.
Take off and clear 3 gates. Any healthy design can do it, start here.
No aircraft saved yet, build one and hit Save to put it on display.
BENEFIT · The all-rounder: strong, smooth, predictable.
DRAWBACK · Heavier than wood, needs more lift or thrust.
BENEFIT · Proven workhorse power for trainers and bush planes.
DRAWBACK · Heavy engine block, drag and weight grow fast.
BENEFIT · Balanced lift and drag, good at everything.
DRAWBACK · Master of none, not the fastest, not the floatiest.
BENEFIT · Best low-speed lift, gentle takeoffs and landings.
DRAWBACK · Shock drag piles up past Mach 0.85, hates going fast.
BENEFIT · Neutral balance, predictable in everything, including stalls.
DRAWBACK · Master of none, not the floatiest, not the fastest.
BENEFIT · Predictable, forgiving handling, great for learning.
DRAWBACK · No standout advantage, just solid.
BENEFIT · Tucks away in flight (press G), clean, fast aerodynamics. Drop it again to land!
DRAWBACK · The folding mechanism costs you ~17 kg, and landing gear-up is a belly slide.
Every choice is a trade-off: bigger wings lift more but drag more; stronger engines cost weight; swept wings fly fast but land hot. Tune it, test it, iterate, that's aerospace.
No aircraft published yet, build one and hit "Publish to Hall of Fame".